About

I Build Systems End to End

I'm a UCLA Computer Science student (Graduating December 2026) with hands on builds across software and embedded systems. I move between software engineering, graphics, and hardware: C/C++, Python, JavaScript/React/Three.js, plus ESP32/Arduino/Raspberry Pi, MQTT, and KiCad. Recent work includes a real time 3D Snake game with camera transforms, a Python tower defense engine tuned for performance, and embedded prototypes with PWM motor control, sensors, and MQTT communication.

What I build

Swipe or scroll →

California Catering Platform

React + Django platform with authenticated portals, vendor discovery, and messaging workflows.

AllExercises Platform

React + Django REST system with structured data models and authenticated APIs.

Rover Hackathon

Raspberry Pi controller + ESP32 peripherals with telemetry, MQTT, and sensor-driven navigation.

Embedded Control

MQTT messaging, PWM motor control, and sensor feedback on ESP32/Arduino.

Tower Defense Engine

Python engine tuned for performance and predictable simulation under load.

3D Snake

Real-time graphics, camera transforms, and responsive input loops in Three.js.

How I Think

I break problems into systems, prototype early, and iterate with real constraints. I enjoy tracing how UI changes hit APIs, event loops, rendering pipelines, and hardware limits.

Comfortable across C/C++, Python, JavaScript/TypeScript, React, Django, Three.js, and embedded tools like ESP32, MicroPython, MQTT, and KiCad.

Interests

I'm actively learning machine learning and AI, focused on how intelligent models integrate into real systems—interactive apps, systems engineering, and robotics/embedded contexts.

Building the math and systems foundations now; aiming to apply ML in grounded, system aware ways rather than as a bolt on feature.

Languages

English

Fluent

Turkish

Fluent

Farsi

Fluent

Looking Ahead

Actively seeking Software Engineering and Embedded/Systems internships. I add value where teams need ownership across layers, clear reasoning, and systems thinking not just surface level features.