Building software, games, and hardware projects that bridge code and circuits.
I am a Computer Science undergraduate at UCLA, graduating in May 2026, with a strong foundation across both software and hardware systems. My experience spans high-level software development, operating systems, and computer architecture, as well as low-level execution, embedded systems, and electronic circuits. By combining computer science and electrical engineering principles, I focus on building well-rounded, efficient, and thoughtfully engineered systems.
Languages
Frameworks & Tools
End-to-end systems engineering
Building software with an understanding of how it executes from high-level application logic and APIs down to operating systems, hardware interfaces, and physical constraints.
Full-Stack Systems
React + Django REST, Authentication, Data models
Graphics & Game Loops
Three.js, Pyglet, Real-time rendering
Embedded & Robotics
Raspberry Pi, MicroPython, MQTT, Sensors
Circuits & Hardware Basics
Analog analysis, PCB fundamentals
Featured work
Projects from class, clubs, and hackathons
Where I Add Leverage
"Systems First Engineering With Room For Intelligence"
I build systems from the ground up understanding how software executes, how hardware behaves, and how real constraints shape design. I’m especially effective in performance sensitive, early stage projects, and I’m increasingly exploring how machine learning and data driven approaches can sit on top of well engineered systems.